AI Insights · Timothy · April 2022
Top 5 Stickman Games on iOS in Europe Q1 2022
Explore the performance of the top 5 Stickman games on iOS in Europe during Q1 2022, including their weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Stickman games on iOS in Europe showcased diverse performance trends in terms of downloads, revenue, and active user metrics. Below is a detailed analysis of each game's performance.
Stick War: Legacy by Max Games Studios saw its weekly revenue peak at around $5.2K in the last week of December, followed by a declining trend, ending at approximately $2.7K in the final week of March. Weekly downloads started strong with 14.7K in late December, fluctuated throughout the quarter, and stabilized at around 11.5K by the end of March. Active users showed a gradual decline from 34.9K to 31.5K over the same period.
Stickman History Battle, developed by Vladimir Seporov, experienced a significant drop in weekly revenue, starting at just under $2K and ending at around $314. Downloads exhibited a similar pattern, starting with 18.2K and decreasing to about 6.8K by the end of Q1. Active users, however, peaked at around 40.6K in late February before settling at 34.2K in March.
Stickman Legends Offline Games from Zitga had relatively stable weekly revenue, hovering around the $500-$1K range throughout the quarter. Downloads saw a slight increase from 1.6K in late December to approximately 1.8K by the end of March. Active users also showed a steady trend, rising from 2.8K to about 3.3K during the period.
Stickman Hook by MADBOX maintained consistent weekly revenue around the $500-$1.1K range. Downloads started at a high 70.8K in late December, dipped to about 36.2K in January, and then peaked again at 66.4K in mid-March. Active users saw a slight decline from 244.5K to 214.3K over the quarter.
Lastly, Draw a Stickman: EPIC 2 by Hitcents.com, Inc. had weekly revenue ranging from $472 to $756, with a notable peak in early March. Downloads were steady, starting at 2.5K and reaching 2.7K by the end of March. Active users remained fairly stable, ending the quarter at around 6.4K.
These insights are derived from Sensor Tower data, providing a comprehensive look into the performance of these popular Stickman games. For more detailed insights, visit Sensor Tower.